| Spell Name |
Brief Description |
| Bless: |
Allies gain +1 on attack rolls and +1 on saves against
fear. |
| Bless Water: |
Makes holy water. |
| Bless Weapon: |
Weapon strikes true against evil foes. |
| Create Water: |
Creates 2 gallons/level of pure water. |
| Cure Light
Wounds: |
Cures 1d8 damage +1/level (max +5). |
| Detect Poison: |
Detects poison in one creature or small object. |
| Detect Undead: |
Reveals undead within 60 ft. |
| Divine Favor: |
You gain +1 per three levels on attack and damage
rolls. |
| Endure
Elements: |
Exist comfortably in hot or cold environments. |
| Magic Weapon: |
Weapon gains +1 bonus. |
| Protection
from Chaos/Evil: |
+2 to AC and saves, counter mind control, hedge out
elementals and outsiders. |
| Read Magic: |
Read scrolls and spellbooks. |
| Resistance: |
Subject gains +1 on saving throws. |
| Restoration,
Lesser: |
Dispels magical ability penalty or repairs 1d4 ability
damage. |
| Virtue: |
Subject gains 1 temporary hp. |