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Psionic Power List
PSION/WILDER POWERS
1ST-LEVEL PSION/WILDER POWERS
| Power Name |
Brief Description |
| Astral Traveler: |
Enable yourself or
another to join an astral caravan-enabled trip.
|
| AttractionA: |
Subject has an
attraction you specify. |
| BoltA: |
You create a few
enhanced short-lived bolts, arrows, or bullets. |
| Call to Mind: |
Gain additional
Knowledge check with +4 competence bonus. |
| CatfallA: |
Instantly save yourself
from a fall. |
| Conceal Thoughts: |
You conceal your
motives. |
| Control FlamesA: |
Take control of nearby
open flame. |
| Control Light: |
Adjust ambient light
levels. |
| Create Sound: |
Create the sound you
desire. |
| Crystal ShardA: |
Ranged touch attack for
1d6 points of piercing damage. |
| Daze, PsionicA: |
Humanoid creature of 4
HD or less loses next action. |
| DecelerationA: |
Target’s speed is
halved. |
| Déjà VuA: |
Your target repeats his
last action. |
| DemoralizeA: |
Enemies become shaken. |
| Detect Psionics: |
You detect the presence
of psionics. |
| DisableA: |
Subjects incorrectly
believe they are disabled. |
| Dissipating TouchA: |
Touch deals 1d6 damage. |
| Distract: |
Target gets -4 bonus on
Listen, Search, Sense Motive, and Spot checks. |
| Ecto ProtectionA: |
An astral construct
gains bonus against dismiss ectoplasm.
|
EmpathyA:
|
You know the
subject’s
surface emotions. |
| Empty MindA: |
You gain +2 on Will
saves until your next action. |
| Energy RayA: |
Deal 1d6 energy (cold,
electricity, fire, or sonic) damage. |
| Entangling Ectoplasm: |
You entangle a foe in
sticky goo. |
| Far HandA: |
Move small objects at a
limited distance. |
| Float: |
You buoy yourself in
water or other liquid. |
| Force ScreenA: |
Invisible disc provides
+4 shield bonus to AC. |
| Grease, Psionic: |
Makes
10-ft. square or one object slippery. |
| HammerA: |
Melee touch attack
deals 1d8/round. |
| Inertial ArmorA: |
Tangible
field of force provides you with +4 armor bonus to AC. |
| Know Direction and Location: |
You discover where you
are and what direction you face. |
| Matter Agitation: |
You
heat a creature or object. |
| Mind ThrustA: |
Deal 1d10 damage. |
| MissiveA: |
Send
a one-way telepathic message to subject. |
| My LightA: |
Your eyes emit 20-ft.
cone of light. |
| Precognition, DefensiveA: |
Gain
+1 insight bonus to AC and saving throws. |
| Precognition, OffensiveA: |
Gain +1 insight bonus
on your attack rolls. |
| Prescience, OffensiveA: |
Gain
+2 insight bonus on your damage rolls. |
| Sense LinkA: |
You sense what the
subject senses (single sense). |
| Skate: |
Subject
slides skillfully along the ground. |
| Synesthete: |
You receive one kind of
sense when another sense is stimulated. |
| Telempathic Projection: |
Alter
the subject’s mood. |
| VigorA: |
Gain 5 temporary hit
points. |
2ND-LEVEL PSION/WILDER POWERS
| Power Name |
Brief Description |
| Bestow PowerA: |
Subject receives 2 power points.
|
| BiofeedbackA: |
Gain damage reduction 2/-. |
| Body Equilibrium: |
You can walk on nonsolid surfaces. |
| Cloud Mind: |
You erase knowledge of your presence from
target’s mind. |
| Concealing Amorpha: |
Quasi-real membrane grants you concealment. |
| Concussion BlastA: |
Deal 1d6 force damage to target. |
| Control Sound: |
Create very specific sounds. |
| Detect Hostile Intent: |
You can detect hostile creatures within 30 ft. of you. |
| Ego WhipA: |
Deal 1d4 Cha damage and daze for 1 round. |
| Elfsight: |
Gain low-light vision, +2 bonus on Search and Spot
checks, and notice secret doors.
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| Energy Adaptation, SpecifiedA: |
Gain resistance 10 against one energy type. |
| Energy PushA: |
Deal 2d6 damage and knock subject back. |
| Energy StunA: |
Deal 1d6 damage and stun target if it fails both saves. |
| Feat LeechA: |
Borrow another’s psionic or metapsionic feats. |
| Id InsinuationA: |
Swift tendrils of thought disrupt and confuse your
target. |
| Identify, Psionic: |
Learn the properties of a psionic item.
|
| Inflict PainA: |
Telepathic stab gives your foe -4 on attack rolls, or
-2 if he makes the save. |
| Knock, Psionic: |
Opens locked or psionically sealed door. |
| Levitate, Psionic: |
You move up and down via mental
support. |
| Mental DisruptionA: |
Daze creatures within 10 feet for 1 round. |
| Missive, MassA: |
You send a one-way telepathic message to an area. |
| Psionic Lock: |
Secure a door, chest, or portal. |
| Recall AgonyA: |
Foe takes 2d6 damage. |
| Sense Link, Forced: |
Sense what subject senses. |
| Share Pain: |
Willing subject takes some of your damage. |
| Sustenance: |
Go without food and water for one day. |
| Swarm of CrystalsA: |
Crystal shards are sprayed forth doing 3d4 slashing
damage. |
| Thought ShieldA: |
Gain PR 13 against mind-affecting powers. |
| Tongues, Psionic: |
You can communicate with intelligent creatures. |
3RD-LEVEL PSION/WILDER POWERS
4TH-LEVEL PSION/WILDER POWERS
| Power Name |
Brief Description |
| Aura SightA: |
Reveals creatures, objects, powers, or spells of
selected alignment axis.
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| Correspond: |
Hold mental conversation with another creature at any
distance. |
| Death UrgeA: |
Implant a self-destructive compulsion. |
| Detect Remote Viewing: |
You know when others spy on you remotely. |
| Dimension Door, Psionic: |
Teleports you short distance. |
| Divination, Psionic |
Provides useful advice for specific proposed action. |
| Empathic FeedbackA: |
When you are hit in melee, your attacker takes damage. |
| Energy AdaptationA: |
Your body converts energy to harmless light. |
| Freedom of Movement, Psionic: |
You cannot be held or otherwise rendered immobile. |
| Intellect FortressA: |
Those inside fortress take only half damage from all
powers and psi-like abilities until your next action.
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| MindwipeA: |
Subject’s recent experiences wiped away,
bestowing
negative levels. |
| Personality Parasite: |
Subject’s mind calves self-antagonistic splinter
personality for 1 round/level. |
| Power Leech: |
Drain 1d6 power points/round while you maintain
concentration; you gain 1/round.
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| Psychic ReformationX: |
Subject can choose skills, feats, and powers anew for
previous levels. |
| Telekinetic ManeuverA: |
Telekinetically bull rush, disarm, grapple, or trip
your target. |
| Trace TeleportA: |
Learn destination of subject’s teleport. |
| Wall of Ectoplasm: |
You create a protective barrier. |
5TH-LEVEL PSION/WILDER POWERS
6TH-LEVEL PSION/WILDER POWERS
7TH-LEVEL PSION/WILDER POWERS
8TH-LEVEL PSION/WILDER POWERS
9TH-LEVEL PSION/WILDER POWERS
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